Every year, Samsung loves to show off just how much brighter its new flagships get. Although they’re unquestionably revered as the spearhead in mobile screen technology, the best smartphone displays — in my opinion — haven’t typically been found in Samsung’s own phones. The Korean giant boasts ever-inflating figures for “peak brightness” (which by themselves can be deluding), but the company repeatedly lacked attention in some other areas which set it apart from other phone makers.
This year’s Galaxy 2022 lineup changes things. Join along as we go beyond our Galaxy S22 Plus review and a deep dive into the display on this flagship from Samsung. In case you want just the highlights, here’s the TL;DR:
Samsung Galaxy S22 Plus: Display Overview
- Outstanding display brightness
- Vastly improved shadow details
- Excellent tone mapping in most lighting conditions
- Incredibly consistent white balance
- Class-leading HDR10 performance
- Screen resolution should be higher for its price
- Limited scenarios where the software ramps down to 48 Hz
- Vision Booster should kick in at a lower brightness
About this review: Samsung sent us a Galaxy S22 Plus for review. They had no involvement in the contents of this review.
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Hardware & Technology
On the outside, there’s only a minor difference in the looks of the screens between this year’s and last year’s base models. The Galaxy S22 and Galaxy S22 Plus are ever-so-slightly shorter, bringing the aspect ratio down from 20:9 to 19.5:9 while maintaining the same screen and body width. The bottom bezel also extends down a touch further, making the display bezels truly symmetrical. A hole punch is still resident at the top-center (the correct location), and the screen is flush flat which is nice for those who aren’t a fan of curving displays. At 6.6 inches, the Galaxy S22 Plus also sits at what I feel is a comfortable size for a big phone.
There’s more angular blue shifting on my unit than most of the other flagships, but that’s alright
For the internals, the Galaxy S22 Plus appears to be using the same luminous OLED materials like those found in their previous Galaxy S21 Ultra handset. Samsung is also reusing these materials for the brand new Galaxy S22 Ultra, which means that the Galaxy S22 Plus (not including the smaller model) should share the same excellent luminous output and efficiency as the bleeding-edge model.
Perhaps the most noticeable difference between the Galaxy S22 Plus and the Galaxy S22 Ultra is their screen resolutions. While the Ultra model accommodates a super-sharp 1440p panel, the Galaxy S22 Plus receives only a 1080p display. At 393 pixels per inch, the Galaxy S22 Plus is possibly the most expensive phone currently available with a 1080p PenTile screen. The good news is that 1080p OLEDs have gotten slightly better starting with the Galaxy S21 due to Samsung using a higher subpixel fill factor, which reduces the screen-door effect and eliminated color fringing (to my eyes). Although many people may not notice it in everyday use, these screens just don’t appear as sharp as a 1440p screen or even Apple’s “Super Retina” (~460 ppi) OLEDs. And for its cost, there’s no real excuse for Samsung to not include a higher resolution on a thousand-dollar phone.
One other notable difference is in the OLED backplane material. Samsung is still reserving its LTPO/HOP technology — which allows for lower refresh rates and improved panel drive stability — for its highest-end device. This news stirred up a lot of controversy at launch, where Samsung initially (and misleadingly) stated that the Galaxy S22 and Galaxy S22 Plus varied their refresh rate from 120Hz down to 10Hz. As it turns out (and which I’ll cover later on), the minimum display refresh rate of the phones only goes down to 48Hz due to their LTPS backplane. Just like with screen resolution, this seems like such a stingy decision for Samsung to make since other OEMs (like Google, OnePlus) offer a HOP-equipped display for a lower price.
Vision Booster
Finally, the stand-out feature that Samsung advertises for its new displays (besides higher peak brightness) is something called Vision Booster. What it does, essentially, is dynamically adjust the color tones on the screen to improve image visibility under direct sunlight. This is important since increasing the peak brightness of white isn’t enough to make a picture or a video viewable in bright conditions: if mid-tones and shadows aren’t raised in adequate proportions, then the image will appear blotchy and distorted. Even though Samsung’s phones have had some of the brightest screens in the past, viewing media on these phones wasn’t necessarily the best experience due to poor handling of tone mapping in sunlight. This is a caveat of Samsung phones that I’ve constantly reiterated in past reviews. Vision Booster directly addresses this, and I’m glad to see it.
Methodology for gathering data
To obtain quantitative color data from smartphones, display test patterns are staged and measured using an X-Rite i1Display Pro metered by an X-Rite i1Pro 2 spectrophotometer in its high-resolution 3.3nm mode. The test patterns and device settings used are corrected for various display characteristics and potential software implementations that may alter desired measurements. Measurements are performed with arbitrary display adjustments disabled unless mentioned otherwise.
The primary test patterns are constant power patterns (sometimes called equal energy patterns), correlating to an average pixel level of about 30–40%, to measure the transfer function and grayscale precision. It’s important to measure emissive displays not only with constant average pixel level but also with constant power patterns since their output is dependent on the average display luminance. Additionally, a constant average pixel level does not inherently mean constant power; the test patterns I use are of both. A higher average pixel level closer to 50% is used to capture the midpoint performance between both the lower pixel levels and the higher pixel levels since many apps and webpages contain white backgrounds that are higher in pixel level.The color difference metric used is ΔETP (ITU-R BT.2124), which is an overall better measure for color differences than ΔE00 which is used in earlier reviews and is still currently being used in many other sites’ display reviews. Those that are still using ΔE00 for color error reporting are encouraged to update to ΔEITP.
ΔEITP normally considers luminance error in its computation, since luminance is a necessary component to completely describe color. However, since the human visual system interprets chromaticity and luminance separately, I hold our test patterns at a constant luminance and do not include the luminance (I/intensity) error in our ΔEITP values. Furthermore, it is helpful to separate the two errors when assessing a display’s performance because, just like with our visual system, they pertain to different issues with the display. This way, we can more thoroughly analyze and understand the performance of a display.
Our color targets are based on the ITP color space, which is more perceptually uniform than the CIE 1976 UCS with much-improved hue linearity. Our targets are spaced out roughly even throughout the ITP color space at a reference 100 cd/m2 white level, with colors at 100%, 75%, 50%, and 25% saturation. Colors are measured at 73% stimulus, which corresponds to about 50% magnitude in luminance assuming a gamma power of 2.20.
Contrast, grayscale, and color accuracy are tested throughout the display’s brightness range. The brightness increments are spaced evenly between the maximum and minimum display brightness in PQ-space. Charts and graphs are also plotted in PQ-space (if applicable) for proper representation of the actual perception of brightness.
ΔETP values are roughly 3× the magnitude of ΔE00 values for the same color difference. A measured color error ΔETP of 1.0 denotes the smallest value for a just-noticeable-difference for the measured color, and the metric assumes the most critically adapted state for the observer so as not to under-predict color errors. A color error ΔETP less than 3.0 is an acceptable level of accuracy for a reference display (suggested from ITU-R BT.2124 Annex 4.2), and a ΔETP value greater than 8.0 can be noticeable at a glance, which I’ve concluded empirically.
HDR test patterns are tested against ITU-R BT.2100 using the Perceptual Quantizer (ST 2084). HDR sRGB and P3 patterns are spaced out evenly with sRGB/P3 primaries, an HDR reference white level of 203 cd/m2 (ITU-R BT.2408), and a PQ signal level of 58% for all the color patterns. All HDR patterns are tested at a max content light level (C.L.L.) of 1,000 nits and a frame-average light level (F.A.L.L.) of 200 nits.
Color Profiles & Gamut
There are two main color modes available as usual: the Vivid and Natural profiles. The default profile selected out of the box will depend on the region you bought your phone from. Natural mode will provide the best color accuracy for content that is being viewed on the phone. Select Vivid mode if you want a boost in color saturation and bluer whites (~6900 K). Only Natural mode will support content color management, though.
For Vivid mode, it is possible to adjust the color temperature of the white point to be colder or warmer. Under Advanced settings, you can further tune the individual red/green/blue color channels to dial in the color tint. These tuning options are not available for Natural mode, which is a shame since it’s arguably more important for that profile to offer them.
The maximum gamut of Samsung’s OLEDs hasn’t changed much since the Galaxy S10. The Vivid mode extends to the native red and blue purities of the OLED, but slightly constrains the green primary. This native gamut extends just slightly past the standard DCI-P3 primaries, which is targeted to balance color purity with luminous output. Going too saturated would lower power efficiency in an era where consumer content that extends past DCI-P3 is almost non-existent.
Screen Brightness
Moving on to screen luminance, our Galaxy S22 Plus ended up measuring almost identically to our Galaxy S21 Ultra in their highest brightness modes. This is no surprise since they share the same luminous material set. The difference is that the Galaxy S21 Ultra only engaged in its peak brightness state when playing back HDR content, and not for normal content under auto-brightness. With the Galaxy S22 Plus, the phone can now also enter this state under auto-brightness, so it’s brighter in practice. Vision Booster should also further assist with screen visibility and content brightness under sunlight, which will be covered in the Tone Mapping section.
To sum up its performance, the Galaxy S22 Plus reaches a practical peak brightness of about 1100 nits for light-themed apps (80% APL), or about 1500 nits for content within dark-themed apps and HDR highlights (20% APL). At a tiny 1% window size, I was only able to measure a brightness level of about 1600 nits, which is a bit shy of Samsung’s 1750-nit claim. Nevertheless, luminance measurements at this window size are completely frivolous and are attractive purely for marketing.
An option labeled Extra brightness has been added to the display settings to increase the maximum manual brightness of the display. Before the Galaxy S22, Samsung’s phones have only been able to reach a fullscreen luminance of about 400 nits without auto-brightness. With the new option enabled, the manual brightness ceiling moves up to about 700 nits fullscreen.
Since the Galaxy S22 Plus removed the auto-brightness limiter, I wondered if Samsung somehow managed to improve its power efficiency over the generation. But as expected, the luminous power consumption curve of the Galaxy S22 Plus is very similar to last year’s Galaxy S21 Ultra. Therefore, the S21 Ultra was likely just as capable as the S22 Plus, and the Ultra was just being artificially limited. This idea is also supported by the iPhone 13 Pro, which used the same luminous OLED materials as the Galaxy S21 Ultra, being able to reach fullscreen brightness levels which surpassed the Galaxy S21 Ultra’s and matching the new Galaxy S22 Plus/Ultra.
Screen Refresh
In the past couple of years, it has now become standard for high refresh rate displays on flagship phones. It allows for a smoother overall user experience, but it comes at the expense of increased battery usage. Companies have been trying to discover ways to minimize its impact, and this is mostly done by tactfully switching the display’s refresh rate to a lower state when a higher one isn’t necessary.
Similar to last year, the entire Galaxy S22 lineup maxes out at a refresh rate of 120Hz. But as stated, only the Ultra phone utilizes an LTPO/HOP backplane, and the Galaxy S22/Plus still uses LTPS. This significantly limits the baseline models’ ability to seamlessly switch between refresh rates since LTPS is much more prone to color shifts when altering its pixel driving rate. Thus, the Galaxy S22 and S22 Plus are only rated down to 48Hz, whereas the Galaxy S22 Ultra can go down to 10Hz.
What needs to be better known is that the value reported by Android’s refresh rate indicator is not the OLED’s physical refresh rate. The indicator is more representative of the maximum data rate the SoC can send to the display, where a lower value can hint to the SoC and GPU to move to a lower-power state. Furthermore, the SoC doesn’t send any repeat frames to the display thanks to Panel Self Refresh; if the screen is idle, both the data rate and the HWC rendering rate are essentially zero (0) Hz. In this case, the screen refreshes the data on its own from the last frame stored in memory.
Using a Quarta-Rad Radex Lupin flicker meter paired with its RadexLight software, I’m able to measure and detect the true refresh frequencies of a display. With this instrument, I found that the Galaxy S22 Plus’s minimum refresh is indeed 48Hz (while Android’s refresh indicator reads 24Hz), but it can only ramp down to it in limited scenarios; that is: if the display is above 33% of system brightness and if the ambient lighting is above 200 lux. Both these conditions must be satisfied for the refresh rate to settle down when the screen is idle. A system brightness of 33% correlates to a white level of about 100 nits on the Galaxy S22 Plus, which isn’t that bad of a constraint. But the 200 lux limitation, which is approximately the light level of office building lighting, pretty much means the 48 Hz will only trigger during the daytime. Even most people’s homes aren’t this well-lit, usually hovering around 50 lux.
There are no intermediate refresh rates between 48Hz and 120Hz in the Adaptive motion mode — it’s only one or the other. So, if you don’t use your phone very often in brighter conditions, the Galaxy S22 will mostly be running in its 120 Hz mode, constantly draining a bit more extra power. For why Samsung has set it up this way, the main reason is to avoid color shifting when the display switches between refresh rate modes. As seen on other phones — like the Pixel 6, Pixel 4 (XL), or OnePlus 8 Pro — the color temperature and gamma can abruptly change when interacting with the screen to and from its idle state. Things get problematic in lower brightness conditions since electrical non-linearities are exacerbated at low signal levels, and dim ambient lighting makes them more perceptible. Samsung decided to just avoid dealing with this as much as possible, leaving the screen mostly at 120Hz, and only allowing it to go to 48Hz in conditions where the shift can absolutely not be noticed — when things are bright.
Samsung also places refresh rate constraints on their LTPO panels, but they’re much less restrictive since the backplane has higher color stability when changing the pixel charge timings. Instead, Samsung limits its LTPO variable refresh rate only when the ambient brightness dips below 40 lux, rather than 200 lux.
But how much power does the screen actually save when it shifts down? In testing this, I measured total device power displaying a fullscreen dark-gray pattern at the minimum brightness allowed for the display to enter 48Hz, and I used a flashlight on the ambient light sensor to bypass the 200 lux limitation. This was repeated with the flashlight turned off to measure 120Hz power. My Lupin flicker meter was also actively reading the display to make sure the refresh rate was correct and constant; if I used a black pattern, I wouldn’t be able to verify the refresh rate, and the display driver may undergo other optimizations under the hood.
As the result, I measured an average reduction of about 150 mW in device power from 120Hz to 48Hz, which is definitely non-negligible. Having this reduction at normal-to-low brightness would improve battery life considerably, so it makes sense why other companies gamble with potential color shifts. From my testing, I couldn’t detect any color shift at the brightness constraint that Samsung has set for the Galaxy S22 Plus. Although it means that their constraint is working, I do think they could have allowed for a higher tolerance for some color shifting to reduce power (though it varies panel-to-panel).
Pulse-width Modulation
Almost every OLED on a phone uses pulse-width modulation (PWM) to adjust screen brightness. This method rapidly flickers the pixels on-and-off at a speed our eyes shouldn’t notice, so that we instead interpret it as a modulation of the screen’s apparent brightness. Using PWM is the best way to maintain the display picture quality when dimming a display, but some users can be sensitive to the flickering and may subconsciously notice it. For this reason, a higher PWM frequency is generally preferred to reduce the chance that flickering is noticed.
For those that are sensitive to PWM, Samsung hasn’t done anything to alleviate it. The Galaxy S22 Plus still flickers at around 240Hz, which is the same rate it’s always used. The modulation amplitude is also still pretty high, which contributes most to what people are sensitive to. If necessary, you can use Android 12’s Extra dim feature to lower the screen brightness with less intense screen flicker. One more interesting tidbit is that the screen’s PWM frequency changes from 240Hz to 192Hz when ramping down to 48Hz, which is done to keep the refresh rate as a common denominator of the PWM frequency.
Contrast & Tone Mapping
For the first time since the Galaxy S9, Samsung has landed a meaningful calibration change with the Galaxy S22 series. In the time being, the company had been one of the worst OEMs when it came to screen tone response, which lead to suboptimal content legibility in certain scenarios. More specifically, Samsung tunnel-visioned a display gamma of 2.2 for every brightness level, which is only appropriate for around 100 nits with minor screen glare. At low brightness, a straight gamma of 2.2 yields too much contrast and results in black clipping, which Samsung’s phones have been somewhat notorious for. In brighter conditions, a 2.2 gamma isn’t light enough to overcome screen glare. This year’s Galaxy flagships address both of these.
Samsung’s new tone mapping efforts are all part of what the company is calling Vision Booster. While the software service itself is only triggered under direct sunlight, there was a clear focus on applying its principles to other aspects of the display calibration. The ultimate goal is to adapt the screen contrast appropriately to its brightness and to the surroundings so that everything (shadows, mid-tones, and highlights) stays visible and in proper proportions.
Starting with the base target, the tone response that Samsung is aiming for its Snapdragon variants still seems to be a gamma of 2.20. In the past, Samsung targeted the sRGB tone response curve rather than gamma 2.20 for its Exynos variants, but I do not own an Exynos unit to verify if they’re still doing this.
Measuring the S22 Plus display, it comes out closer to 2.1, but this is likely due to too much green energy at low signal levels, tinting shadows slightly green. I’m not sure if the lifted shadows are intended by Samsung, but if it is, I welcome it. I uphold that the benefits of lighter shadows greatly outweigh the punchiness of a steeper picture when it comes to phones screens. When all shadow details are visible, viewing content on your phone becomes much more comfortable. Most of the time this is a matter of tone mapping (contrast) rather than screen brightness, and many phones in the past have struggled with content visibility at low brightness, including Samsung’s phones.
On the new Galaxy S22 Plus, there is now a strong boost to the shadows and mid-tones as the phone approaches minimum brightness. Compared to the Galaxy S21 Ultra, which used a straight 2.2 gamma at minimum brightness, nighttime viewing on the Galaxy S22 series has improved drastically. Furthermore, there isn’t any black clipping to be seen, and only the first 8-bit step is crushed when Extra dim is set to half-intensity. Good job, Samsung.
There’s a test I call the “minimum-brightness video feed visibility test” (rolls right off the tongue doesn’t it?), which consists of me scrolling down my Reddit or Twitter feed at minimum display brightness at night; if a video begins to play and it requires me to increase the display brightness to comfortably view it, then the phone fails that test. Proper display tone mapping shouldn’t require any increase in display brightness in low light, especially if your eyes have been dark-adapted. The Galaxy S22 Plus is the first Samsung phone I’ve owned to not miserably fail this test. For what it’s worth, the OPPO Find X3 Pro is still the king for night-time viewing: it has a feature to automatically lower the minimum brightness in low light, and it does this without introducing any black clipping, likely due to its true 10-bit panel.
Not only has nighttime viewing been improved, but so has daytime viewing. Under direct sunlight, Samsung’s Vision Booster service activates, which pumps up color lightness as much as the OLED is capable of. It’s basically a pixel overdrive setting on top of high brightness mode — it’s high lightness mode, if you will.
However, there are some downsides to it. One drawback is that it introduces a ton of posterization since the software uses a low-resolution histogram map to calculate what regions of the display to boost. It also doesn’t seem to function when the Eye comfort shield feature is enabled or set to “Adaptive”, which is a shame since both are features I enjoy. Vision Booster also only activates above 50,000 lux, which requires a direct path between the sun and your screen, and it turns off once the phone detects it is under 20,000 lux. It would be nice if Samsung could tweak Vision Booster to enable somewhere around 2,000 lux instead, and to vary its intensity as ambient brightness increases.
This brings me to the only negative thing about Samsung’s tone mapping, and it’s when the display hits its peak brightness without Vision Booster enabled. This occurs between 2,000 and 50,000 lux. In this state, the phone enters its high brightness mode, but it varies the brightness of white depending on the content APL. For low-to-medium APLs, the display gamma measures around 2.4, which is steep, and it impacts the visibility of shadow details when there’s screen glare. In comparison, when Vision Booster is enabled, the display gamma measures around 1.6. This issue is one of the biggest problems with all of Samsung’s displays, and it was so close to getting it all right with the Galaxy S22. Maybe next year.
One more thing: Galaxy phones are still the only flagship displays to incur color banding when displaying gradients, even with 10-bit content. The rotating gradients above should appear perfectly smooth, but they never have on Galaxy phones. I’m not sure why Samsung doesn’t just dither their media playback, but it’s an issue that shouldn’t exist in 2022 — every other OEM already got the memo.
White Balance & Grayscale Precision
As standard for sRGB, the Natural mode targets a white point of D65, which has an approximate color temperature of 6500 K. My measurements verify that the Galaxy S22 Plus measures a white point extremely close to D65. But even though my tools report an accurate value, whites still appear tinted green on the Galaxy S22 Plus OLED when compared to the standard spectral makeup for D65. This is due to the narrow spectral power distribution of OLEDs, and it’s a known issue that plagues all OLEDs. For this reason, an offset towards magenta is needed for the white point of OLEDs to perceptually match the standard. Sadly, Samsung doesn’t provide white point color adjustments within Natural mode, only Vivid mode, even though it’s more important for the Natural mode to have this type of flexibility.
Regardless of the targeted white point, an ideal display will maintain its color temperature independent of screen brightness or tone level. In this aspect, the Galaxy S22 Plus performs very well, although it still slightly trails behind panels that use an LTPO backplane. Dark grays below 10% tone intensity measure slightly yellow-green, though it’s definitely not that noticeable. Color tinting is also well-controlled at minimum brightness, and dark mode interfaces have clear separation and consistent coloring. And whether the display is at low brightness, medium brightness, or at max brightness, the white balance remains consistent.
Some phones experience shifts in color tint when the display switches between refresh rates, but I haven’t noticed any of that with my time with the Galaxy S22 Plus. This usually occurs in phones that don’t use an LTPO display backplane, but Samsung gets around it on the Galaxy S22 by being strict about when the phone is allowed to lower its refresh rate. As I’ve covered earlier, the refresh rate will only ramp down if the system brightness is above 33% and if the ambient brightness is above 200 lux. In doing so, Samsung ensures that problematic color shifts won’t be noticed, though this foregoes potential battery gains.
Color Accuracy
Both sRGB and P3 color accuracy on the Galaxy S22 Plus is just fine in Natural mode. Any color difference isn’t noticeable unless when critically looking for it; even the largest errors at blue weren’t noticeable to me comparing side-by-side to a reference (though this is probably due to color difference metrics being least reliable for blue colors).
As covered, the white balance measures bang-on to D65 at every brightness level, which is necessary for accurate color. The average and max color errors aren’t the lowest around, but to my eyes, the Galaxy S22 Plus display is just short of being reference-level — if only the white balance was correctable to counter metameric failure.
What’s impressive is that color accuracy remains decent when Vision Booster kicks in. Although it significantly raises color lightness and system gamma becomes dynamic, the screen’s relative saturation and color hue are maintained. When a lot of screen glare is present, some gamut compression occurs, so an increase in saturation is needed to combat it.
HDR10 Playback
Almost every new title released on streaming platforms nowadays is mastered for HDR, so it’s now very relevant to scrutinize the HDR performance on flagship phones. But, with the Galaxy S22 Plus, there’s not really anything for me to scrutinize. These HDR10 measurements are so textbook that I needed to re-do these measurements several times to make sure it wasn’t a fluke. Nope, they’re correct — they’re the best that I’ve measured on any display out-of-the-box. There’s definitely some variance in the color temperature for white, but just look at that color accuracy chart! It’s stupidly accurate. The ST.2084 tone reproduction is almost solidly through the dashed target, I probably wouldn’t be able to trace it any straighter by hand.
Backed by the brightest screen on any OLED, the Galaxy S22 Plus boasts one of the best consumer displays around to use as an HDR10 reference. It can even be a reliable tool to verify the HDR tone mapping accuracy on your home-theater TV. Samsung’s phones are also the only Android handsets that utilize 100% of its peak brightness for HDR content. This is because Samsung properly tone maps the highlights towards the HDR content’s maximum peak brightness; other Android phones waste up to 25% of their peak brightness trying to tone map towards 10,000 nits. Furthermore, Samsung doesn’t place the ST.2084 reference at 100% system brightness like other Androids. Instead, Samsung places it at 75% system brightness, leaving extra room to play back HDR titles brighter than reference. This is important since the reference HDR10 home-theater viewing environment assumes an ambient brightness/surround of 5 lux/nits, which is very dim. Moreover, this is the reason why many people complain that HDR content looks too dark on other Android phones — because they have to turn their brightness up to 100% just to get it to the setting where HDR content should be viewed in a dark room.
Final Remarks
The improvements made to the displays for the Galaxy S22 lineup are exactly what I wanted to see from Samsung over the past few years. Hearing that they’ve yet again raised their peak brightness is a complete yawn. Even if it often means the panels have gotten more efficient, a couple of hundred extra nits is seldom realized in everyday use for many people.
Strictly speaking, the Galaxy S22’s new Vision Booster feature refers to the software mechanism that boosts image lightness during direct sunlight. But the reality of it seems to hint at a broader objective: content legibility. What Samsung has added to the Galaxy S22 series are changes that make their displays more pleasant to look at in more extensive scenarios — from bedtime browsing all the way up to outdoor viewing. A display that’s 20% dimmer but has appropriate tone mapping will be easier to look at in direct sunlight than a brighter display with ill-fitted contrast, which Samsung has finally come to realize.
- The Samsung Galaxy S22 Plus features one of the best displays from Samsung yet, featuring meaningful tech like Vision Booster that improves the end user experience.
This year, Samsung actually stagnated in terms of the development of their OLED hardware. The Galaxy S22 Ultra using the same luminous materials as last year’s is proof of this. Even though Samsung proclaimed to have squeezed out a bit more brightness this year, it’s no higher than what we’ve already measured on the previous Galaxy S21 Ultra. This is further supported by the fact that the Galaxy S22 Plus has a similar luminous power draw as the Galaxy S21 Ultra. Although I’m sure Samsung has its reasons, the cynical part of me believes Samsung knew they would be reusing its latest OLED emitters the following year, and intentionally inhibited the brightness of the first phones to use it so that they can announce an improvement for the next year.
Either way Samsung spins it, I’m not mad. The M11 luminous material set is a damn good one. At this point, I’m more anxious that Samsung’s next process of emitters —the M12 set — won’t make as good yields, such as that which occurred after the Galaxy S10 series. I’m not sure how much more Samsung Display can push its current form of OLED technology, but even if progress stumbles for a few years, I’d still be content here with what mobile OLEDs are capable of.
Perhaps it took an off-year for Samsung to assess what it can improve without pitching a higher-than-ever-before brightness metric. But if that’s what it takes, then I’d happily take another year of that.
Specification | Samsung Galaxy S22 Plus |
---|---|
Technology |
Flexible OLED PenTile Diamond Pixel M11 material set |
Manufacturer |
Samsung Display Co. AMB656AY01 |
Size |
6.0 inches by 2.7 inches 6.56-inch diagonal 16.4 square inches |
Resolution |
2340 ×1080 19.5:9 pixel aspect ratio |
Pixel Density |
278 red subpixels per inch 393 green subpixels per inch 278 blue subpixels per inch |
Brightness |
Minimum:
1.9 nits
Peak 100% APL:
1100 nits
Peak 50% APL:
1300 nits
Peak HDR 20% APL:
1450 nits
|
White Balance Standard is 6504 K |
6400 K
ΔETP = 1.4
|
Tone Response Standard is a straight gamma of 2.20 |
Natural:
Gamma ~2.1
Adaptive:
Gamma ~2.1
|
Color Difference ΔETP values above 10 are apparent ΔETP values below 3.0 appear accurate ΔETP values below 1.0 are indistinguishable from perfect |
Natural:
sRGB:
Average ΔETP = 3.3
Max ΔETP = 16
P3:
Average ΔETP = 3.2
Max ΔETP = 16
|
Black Clipping Threshold Signal levels to be clipped black |
Natural:
<1/255 @ 100 nits
<1/255 @ 20 nits
<1/255 @ min brightness
Adaptive:
<1/255 @ 100 nits
<1/255 @ 20 nits
<1/255 @ min brightness
|
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